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  • Spores druid Fungal Infestation zombie questions : r dndnext - Reddit
    In combat, the zombie's turn comes immediately after yours It obeys your mental commands, and the only action it can take is the Attack action, making one melee attack To wit, nothing about changing the zombie's maximum hit points, just setting its starting hit points
  • Fungal Zombie - Circle of Spores Druid - World Anvil
    Fungal Zombie - Circle of Spores Druid Medium undead, Armor Class: 11 + PB Hit Points: 1
  • Druid: Circle of Spores - DND 5th Edition
    As an action, you can expend a use of your Wild Shape feature to awaken those spores, rather than transforming into a beast form, and you gain 4 temporary hit points for each level you have in this class
  • Fungal Zombie | Level Up
    When the zombie hits a target with a melee attack and reduces it to 0 hit points, the target is infected with fungal zombie spores If the target dies within 1 minute, it rises 1 hour later, gaining the fungal zombie template
  • Fungal Infestation - bg3. wiki
    Fungal Infestation can create infinite zombies at the end of Act Two using the recovery station before the boss fight to regain charges paired with being able to raise Intellect Devourers even after their corpse has been used
  • D D 5e: Circle of Spores Druid Guide - Sage Gamers
    Fungal Infestation: From level 6, whenever a humanoid or beast dies within 10 feet of the Druid, they can spend a reaction to reanimate the creature as a Zombie
  • 5e Spore Druid - Fungal Infestation and Animate Dead question
    At 6th level, your spores gain the ability to infest a corpse and animate it If a beast or a humanoid that is Small or Medium dies within 10 feet of you, you can use your reaction to animate it, causing it to stand up immediately with 1 hit point The creature uses the Zombie stat block in the Monster Manual
  • Druid 101: Circle of Spores | Dungeons Dragons - D D Beyond
    Your Fungal Infestation feature allows you to raise beasts or humanoid corpses as zombies Despite the efficiency of this feature, you gain this feature at 6th level, a point at which a CR 1 4 zombie probably won’t contribute much to combat
  • Circle of Spores – Velantis
    As an action, you can expend a use of your Wild Shape feature to awaken those spores, rather than transforming into a beast form, and you gain 4 temporary hit points for each level you have in this class
  • Zombie, Mold – 5th Edition SRD
    The zombie breathes a cloud of spores in 15-foot cone Each creature in that area must succeed on a DC 13 Constitution saving throw or take 10 (3d6) necrotic damage and contract iumenta pox (see Iumenta Pox sidebar)





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