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  • Where to upload a movie? — polycount
    Where to upload a movie? neolith polycounter lvl 20 Offline Send Message neolith polycounter lvl 20
  • Unity - polycount
    Unity is a game engine developed by Unity Technologies Get Unity to download the engine Unity Community is the official Unity forum Technical Talk: Unity is our Polycount Forum
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    Kuadro is a tool that lets you open multiple windows across multiple monitors, resize, rotate, crop, zoom, and organize them the way you want on your Windows desktop See the Polycount Forum thread Kuadro - Free Reference View Tool
  • 3D Animated Explainer Videos for Product and Services | Studio [For . . .
    Blender Head Studios – a 3D Animation Asset Creation Studio I’m a 3D Generalist running Blender Head Studios, a small studio focused on real-time friendly, production-ready work What I do 3D product service explainer animations 3D education training videos 3D asset creation for games, VR XR, and real-time environments Technical art consultation for pipelines Selected work Biobeat
  • Environment - polycount
    Environment artists create landscapes, skies, trees, rocks, building exteriors, interiors, and props Environment Concepts Environment Modeling Environment Reference EnvironmentSculpting Environment Texturing Foliage GrassTechnique Landscape Modular environments Skies TexturingTutorials
  • VTF - polycount
    VTF is a texture file format for Valve Software's Source engine, it stands for V alve T exture F ormat VTF is a versatile container format that can contain compressed or uncompressed images, in a variety of bit depths, optionally with mip maps, and using 2D or 3D or Cube map layouts VTF is very similar to DDS excpet it uses different headers and can contain a variety of image flags The DXT
  • R. I. P - Paul Steed - Page 2 — polycount
    Like a lot of other people here Paul's book was my gateway to 3D character art
  • LOW-POLY ART - Page 287 — polycount
    This is the sweet spot for your low-poly models Post 'em if you've got 'em! Low-poly hasn't really been a requirement in the games industry for a long while now This thread is for low-poly art style appreciation, so please take note of these rough guidelines: Keep models under 1,000 triangles Scenes are fine, if all models are low poly Some dedicated low-poly modelling tools now exist that
  • Vertex - polycount
    A vertex (plural: vertices) is a point in 3D space which stores most of the Rendering information for a game model: Material IDs Skin weights Smoothing Groups Texture Coordinates Vertex colors VertexNormals Each Polygon is defined by a list of vertices
  • editing a textures alpha in gimp for tf2? — polycount
    I'm trying to make a texture for a model in tf2 with gimp, and I want some of it to be transparent This is done by editing a text file that tells the model to use the textures alpha channel things in the alpha channel that are white are transparent and things that are black aren't But I don't really know how to edit the textures alpha Here is a video I've seen that explains how to make one





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